window.screenOrientation = "landscape", loadLib("libs/laya.core.js"), loadLib("libs/laya.ani.js"), 
loadLib("libs/laya.html.js"), loadLib("libs/laya.ui.js"), loadLib("libs/laya.d3.js"), 
loadLib("libs/laya.physics3D.js"),
//  loadLib("libs/rawinflate.min.js"),
  loadLib("libs/fairygui.js"), 
loadLib("js/bundle.js");
// , Laya.dataUnziped = !1, window.kbnn_v1 = !1, 
// window.unzipSuccess = function() {
//     window.kbnn_v1 && window.kbnn_prefab && window.kbnn_scane_end && (Laya.dataUnziped = !0);
// }, unzip_file = function(i, n) {
//     wx.getStorage({
//         key: n,
//         success(i) {
//             console.log("getStorage " + i.data), window[n] = !0, window.unzipSuccess();
//         },
//         fail() {
//             wx.getFileSystemManager().unzip({
//                 zipFilePath: i,
//                 targetPath: wx.env.USER_DATA_PATH + "/cache",
//                 success(i) {
//                     console.log("getStorage - zip sucsuccess-sub0 " + JSON.stringify(i)), wx.setStorage({
//                         key: n,
//                         data: !0
//                     }), window[n] = !0, window.unzipSuccess();
//                 },
//                 fail(i) {
//                     console.error("zip fail " + JSON.stringify(i));
//                 }
//             });
//         }
//     });
// }, window.load_and_uzip = function() {
//     console.log("getStorage "), wx.getStorage({
//         key: "kbnn_v1",
//         success(i) {
//             console.log("getStorage " + i.data), window.kbnn_v1 = !0, unzipSuccess();
//         },
//         fail() {
//             console.log("getStorage fail"), wx.downloadFile({
//                 url: "https://minires.yingtenaier.com/wx_kbnn/zip/kbnn_v0.4.zip",
//                 success(i) {
//                     200 === i.statusCode && (console.log("getStorage - download success-sub0 " + i.tempFilePath), 
//                     unzip_file(i.tempFilePath, "kbnn_v1"));
//                 }
//             });
//         }
//     }), unzip_file("sub2/Prefab.zip", "kbnn_prefab"), unzip_file("js/SceneEnd.zip", "kbnn_scane_end");
// };