[1,0,0,[["cc.TextAsset",["_name","text"],1]],[[0,0,1,3]],[[0,"HX_YTDXJ_expanded.d","\r\n/** \r\n * ccc-expanded 扩展声明 和 补充2.3或2.4缺失的类型声明导致报错\r\n */\r\ndeclare module cc {\r\n    interface Prefab {\r\n        /**\r\n         * 快速实例化预制体\r\n         * @param parent 指定父节点\r\n         */\r\n        instantiate(parent?: Node): Node;\r\n    }\r\n\r\n    interface Node {\r\n        /** 添加点击事件 */\r\n        addTouchEvent(onStart?: Function, onMove?: Function, onEnd?: Function, onCancel?: Function, target: any): void;\r\n        /** 移除点击事件 */\r\n        removeTouchEvent(onStart?: Function, onMove?: Function, onEnd?: Function, onCancel?: Function, target: any): void;\r\n        /** 给节点绑定一个点击拖动 */\r\n        move(onStart?: Function, onMove?: Function, onEnd?: Function, onCancel?: Function): void;\r\n\r\n        /** 关闭node.move()绑定的节点移动,自己绑定的不收影响. */\r\n        closeMove(): void;\r\n\r\n        /** 获取同级的其他节点 */\r\n        getSiblingByName(name: string): Node;\r\n\r\n        /** 显示所有子节点 */\r\n        showChildren(): void;\r\n\r\n        /** 隐藏所有子节点 */\r\n        hideChildren(): void;\r\n    }\r\n\r\n    let assetManager: any;\r\n    let resources: any;\r\n    module AssetManager {\r\n        interface Bundle {\r\n            // loadScene(...srg: any): void;\r\n        }\r\n    }\r\n\r\n    let director = {\r\n        runScene\r\n    }\r\n    interface Director {\r\n        runScene: (...srg: any) => void;\r\n    }\r\n\r\n    interface RenderTexture {\r\n        drawTextureAt(texture2D: Texture2D, x?: number, y?: number): void;\r\n    }\r\n}\r\n\r\n// declare namespace dd {\r\n//     import DDSave from './dd-util/HX_YTDXJ_DDSave';\r\n//     import DDEvent from './dd-util/HX_YTDXJ_DDEvent';\r\n//     import DDTask from './dd-util/HX_YTDXJ_DDTask';\r\n//     import DDSubGame from './subGame/DDSubGame';\r\n//     import('./dd-util/HX_YTDXJ_DDSave');\r\n//     import('./dd-util/HX_YTDXJ_DDEvent');\r\n//     import('./dd-util/HX_YTDXJ_DDTask');\r\n//     import('./subGame/DDSubGame');\r\n//     let save: DDSave;\r\n//     let event: DDEvent\r\n//     let task: DDTask;\r\n//     let subGame: DDSubGame;\r\n// }"]],0,0,[],[],[]]