[1,0,0,[["cc.EffectAsset",["_name","shaders","techniques"],0]],[[0,0,1,2,4]],[[0,"outline",[{"hash":677263220,"record":null,"name":"outline|vs|fs","glsl3":{"vert":"uniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nprecision highp float;\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}","frag":"\n precision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\n in vec4 v_color;\nuniform myArgs {\n   int outerLine_width;\n };\n #if USE_TEXTURE\n in vec2 v_uv0;\n uniform sampler2D texture;\n #endif\n void main () {\n    vec4 accum = vec4(0.0);\n    vec4 normal = vec4(0.0);\n    float u_radius = 0.001;\n    vec3 u_outlineColor = vec3(1.0, 1.0, 0.0);\n    normal = texture2D(texture, v_uv0);\n     if(normal.a>0.9)\n    {\n      gl_FragColor = vec4(0.0);\n      return ;\n    }\n   int width=outerLine_width;\n   for(int i=1;i<=3;i++){\n        accum += texture2D(texture, vec2(v_uv0.x -float(i)*u_radius, v_uv0.y - float(i)*u_radius));\n        accum += texture2D(texture, vec2(v_uv0.x +float(i)*u_radius, v_uv0.y - float(i)*u_radius));\n        accum += texture2D(texture, vec2(v_uv0.x +float(i)*u_radius, v_uv0.y + float(i)*u_radius));\n        accum += texture2D(texture, vec2(v_uv0.x -float(i)*u_radius, v_uv0.y + float(i)*u_radius));\n   }\n    accum.rgb = u_outlineColor * accum.a;\n    normal = (accum * (1.0 - normal.a)) + (normal * normal.a);\n    gl_FragColor =normal;\n }"},"glsl1":{"vert":"uniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nprecision highp float;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}","frag":"\n precision highp float;\n#if USE_ALPHA_TEST\n#endif\n varying vec4 v_color;\nuniform int outerLine_width;\n #if USE_TEXTURE\n varying vec2 v_uv0;\n uniform sampler2D texture;\n #endif\n void main () {\n    vec4 accum = vec4(0.0);\n    vec4 normal = vec4(0.0);\n    float u_radius = 0.001;\n    vec3 u_outlineColor = vec3(1.0, 1.0, 0.0);\n    normal = texture2D(texture, v_uv0);\n     if(normal.a>0.9)\n    {\n      gl_FragColor = vec4(0.0);\n      return ;\n    }\n   int width=outerLine_width;\n   for(int i=1;i<=3;i++){\n        accum += texture2D(texture, vec2(v_uv0.x -float(i)*u_radius, v_uv0.y - float(i)*u_radius));\n        accum += texture2D(texture, vec2(v_uv0.x +float(i)*u_radius, v_uv0.y - float(i)*u_radius));\n        accum += texture2D(texture, vec2(v_uv0.x +float(i)*u_radius, v_uv0.y + float(i)*u_radius));\n        accum += texture2D(texture, vec2(v_uv0.x -float(i)*u_radius, v_uv0.y + float(i)*u_radius));\n   }\n    accum.rgb = u_outlineColor * accum.a;\n    normal = (accum * (1.0 - normal.a)) + (normal * normal.a);\n    gl_FragColor =normal;\n }"},"builtins":{"globals":{"blocks":[{"name":"CCGlobal","defines":[]}],"samplers":[]},"locals":{"blocks":[{"name":"CCLocal","defines":[]}],"samplers":[]}},"defines":[{"name":"USE_TEXTURE","type":"boolean","defines":[]},{"name":"CC_USE_MODEL","type":"boolean","defines":[]},{"name":"USE_ALPHA_TEST","type":"boolean","defines":[]}],"blocks":[{"name":"ALPHA_TEST","binding":0,"members":[{"name":"alphaThreshold","type":13,"count":1}],"defines":["USE_ALPHA_TEST"]},{"name":"myArgs","binding":1,"members":[{"name":"outerLine_width","type":5,"count":1}],"defines":[]}],"samplers":[{"name":"texture","type":29,"count":1,"binding":30,"defines":["USE_TEXTURE"]}]}],[{"passes":[{"program":"outline|vs|fs","blendState":{"targets":[{"blend":true}]},"rasterizerState":{"cullMode":0},"properties":{"texture":{"value":"white","type":29},"outerLine_width":{"type":5,"value":[1]}}}]}]]],0,0,[],[],[]]