[1,0,0,[["cc.EffectAsset",["_name","shaders","techniques"],0]],[[0,0,1,2,4]],[[0,"Distortion",[{"hash":1136446991,"record":null,"name":"Distortion|vs|fs","glsl3":{"vert":"\nprecision highp float;\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\nin vec2 a_uv0;\nout vec2 v_uv0;\nvoid main () {\n    vec4 pos = vec4(a_position, 1);\n    pos = cc_matViewProj * pos;\n    v_uv0 = a_uv0;\n    v_color = a_color;\n    gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nin vec4 v_color;\nin vec2 v_uv0;\nuniform sampler2D texture;\nuniform sampler2D noiseTexture;\nuniform CUSTOM {\n    vec4 borderColor;\n    float u_rate;\n};\nvoid main () {\n    vec4 noise = texture(noiseTexture, vec2(v_uv0.x + u_rate * 0.1, v_uv0.y));\n    vec2 offset = (vec2(noise.r, noise.g) - 0.5) * 2.0;\n    vec4 o = texture(texture, v_uv0 + offset * 0.2);\n    gl_FragColor = o;\n}"},"glsl1":{"vert":"\nprecision highp float;\nuniform mat4 cc_matViewProj;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\nvoid main () {\n    vec4 pos = vec4(a_position, 1);\n    pos = cc_matViewProj * pos;\n    v_uv0 = a_uv0;\n    v_color = a_color;\n    gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n#endif\nvarying vec4 v_color;\nvarying vec2 v_uv0;\nuniform sampler2D texture;\nuniform sampler2D noiseTexture;\nuniform float u_rate;\nvoid main () {\n    vec4 noise = texture2D(noiseTexture, vec2(v_uv0.x + u_rate * 0.1, v_uv0.y));\n    vec2 offset = (vec2(noise.r, noise.g) - 0.5) * 2.0;\n    vec4 o = texture2D(texture, v_uv0 + offset * 0.2);\n    gl_FragColor = o;\n}"},"builtins":{"globals":{"blocks":[{"name":"CCGlobal","defines":[]}],"samplers":[]},"locals":{"blocks":[{"name":"CCLocal","defines":[]}],"samplers":[]}},"defines":[{"name":"USE_ALPHA_TEST","type":"boolean","defines":[]}],"blocks":[{"name":"ALPHA_TEST","binding":0,"members":[{"name":"alphaThreshold","type":13,"count":1}],"defines":["USE_ALPHA_TEST"]},{"name":"CUSTOM","binding":1,"members":[{"name":"borderColor","type":16,"count":1},{"name":"u_rate","type":13,"count":1}],"defines":[]}],"samplers":[{"name":"texture","type":29,"count":1,"binding":30,"defines":[]},{"name":"noiseTexture","type":29,"count":1,"binding":31,"defines":[]}]}],[{"passes":[{"program":"Distortion|vs|fs","blendState":{"targets":[{"blend":true}]},"rasterizerState":{"cullMode":0},"properties":{"texture":{"value":"white","type":29},"noiseTexture":{"value":"white","type":29},"alphaThreshold":{"type":13,"value":[0.5]},"borderColor":{"type":16,"value":[0.086,0.407,1,1]},"u_rate":{"type":13,"value":[1]}}}]}]]],0,0,[],[],[]]