[1,0,0,[["cc.EffectAsset",["_name","shaders","techniques"],0]],[[0,0,1,2,4]],[[0,"HueColor",[{"hash":3678374348,"record":null,"name":"HueColor|vs|fs","glsl3":{"vert":"uniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nprecision highp float;\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\nin vec4 v_color;\nuniform ARGS{\n  vec4 u_fragmentColor;\n};\nin vec2 v_uv0;\nuniform sampler2D texture;\nvec3 rgb2hsv(vec3 c)\n{\n    vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n    vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);\n    vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);\n    float d = q.x - min(q.w, q.y);\n    float e = 1.0e-5;\n    return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n}\nvec3 hsv2rgb(vec3 c)\n{\n    vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n    vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n    return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n}\nvoid main () {\n  vec4 texColor = texture2D(texture, v_uv0);\n  gl_FragColor = texColor;\n  if(texColor.a > 0.01)\n  {\n      vec3 hsv = rgb2hsv(texColor.rgb);\n      hsv.x = hsv.x + u_fragmentColor.r;\n      hsv.y = clamp(hsv.y + 2.0 * (u_fragmentColor.g - 0.5), 0.0, 1.0);\n      hsv.z = clamp(hsv.z + 2.0 * (u_fragmentColor.b - 0.5), 0.0, 1.0);\n      vec3 rgbColor = hsv2rgb(hsv);\n      gl_FragColor = vec4(rgbColor.rgb, texColor.a);\n  }\n}"},"glsl1":{"vert":"uniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nprecision highp float;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n#endif\nvarying vec4 v_color;\nuniform vec4 u_fragmentColor;\nvarying vec2 v_uv0;\nuniform sampler2D texture;\nvec3 rgb2hsv(vec3 c)\n{\n    vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n    vec4 p = c.g < c.b ? vec4(c.bg, K.wz) : vec4(c.gb, K.xy);\n    vec4 q = c.r < p.x ? vec4(p.xyw, c.r) : vec4(c.r, p.yzx);\n    float d = q.x - min(q.w, q.y);\n    float e = 1.0e-5;\n    return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n}\nvec3 hsv2rgb(vec3 c)\n{\n    vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n    vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n    return c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n}\nvoid main () {\n  vec4 texColor = texture2D(texture, v_uv0);\n  gl_FragColor = texColor;\n  if(texColor.a > 0.01)\n  {\n      vec3 hsv = rgb2hsv(texColor.rgb);\n      hsv.x = hsv.x + u_fragmentColor.r;\n      hsv.y = clamp(hsv.y + 2.0 * (u_fragmentColor.g - 0.5), 0.0, 1.0);\n      hsv.z = clamp(hsv.z + 2.0 * (u_fragmentColor.b - 0.5), 0.0, 1.0);\n      vec3 rgbColor = hsv2rgb(hsv);\n      gl_FragColor = vec4(rgbColor.rgb, texColor.a);\n  }\n}"},"builtins":{"globals":{"blocks":[{"name":"CCGlobal","defines":[]}],"samplers":[]},"locals":{"blocks":[{"name":"CCLocal","defines":[]}],"samplers":[]}},"defines":[{"name":"USE_TEXTURE","type":"boolean","defines":[]},{"name":"CC_USE_MODEL","type":"boolean","defines":[]},{"name":"USE_ALPHA_TEST","type":"boolean","defines":[]}],"blocks":[{"name":"ALPHA_TEST","binding":0,"members":[{"name":"alphaThreshold","type":13,"count":1}],"defines":["USE_ALPHA_TEST"]},{"name":"ARGS","binding":1,"members":[{"name":"u_fragmentColor","type":16,"count":1}],"defines":[]}],"samplers":[{"name":"texture","type":29,"count":1,"binding":30,"defines":[]}]}],[{"passes":[{"program":"HueColor|vs|fs","blendState":{"targets":[{"blend":true}]},"rasterizerState":{"cullMode":0},"properties":{"texture":{"value":"white","type":29},"u_fragmentColor":{"inspector":null,"type":16,"value":[1,1,1,1]}}}]}]]],0,0,[],[],[]]