[
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  0,
  0,
  [
    [
      "cc.EffectAsset",
      [
        "_name",
        "shaders",
        "techniques"
      ],
      0
    ]
  ],
  [
    [
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  [
    [
      0,
      "shuibowen",
      [
        {
          "hash": 3947892759,
          "record": null,
          "name": "shuibowen|vs|fs",
          "glsl3": {
            "vert": "uniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nprecision highp float;\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}",
            "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform Wave{\n  float waveSpeed;\n  float waveAvv;\n};\nuniform Wavecolor {\n  vec4 waveColor;\n};\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n  vec4 texture_tmp = texture(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  float time = waveSpeed * 0.5;\n  vec2 pos_p = mod(v_uv0 * waveAvv, waveAvv) - 250.0;\n  vec2 pos_cur = vec2(pos_p);\n  float c = 1.0;\n  float inten = 0.0045;\n  for (int n = 0; n < 3; n++)\n  {\n      float t = time * (1.0 - (3.5 / float(n + 1)));\n      pos_cur = pos_p + vec2(cos(t - pos_cur.x) + sin(t + pos_cur.y), sin(t - pos_cur.y) + cos(1.5 * t + pos_cur.x));\n      c += 1.0 / length(vec2(pos_p.x / (cos(pos_cur.x + t) / inten),pos_p.y / (cos(pos_cur.y + t) / inten)));\n  }\n  c /= float(5);\n  c = 1.17-pow(c, 1.4);\n  vec4 tex = texture2D(texture, v_uv0);\n  vec3 colorr = vec3(waveColor.r, waveColor.g, waveColor.b);\n  vec3 colour = vec3(pow(abs(c), 20.0));\n  colour = clamp(colour + vec3(0.0, 0.0, .0), 0.0, tex.a);\n  colour *= colorr;\n  float alpha = c * tex[3];\n  tex[0] = tex[0] + colour[0] * alpha;\n  tex[1] = tex[1] + colour[1] * alpha;\n  tex[2] = tex[2] + colour[2] * alpha;\n  gl_FragColor = o * tex;\n  gl_FragColor = tex;\n}"
          },
          "glsl1": {
            "vert": "uniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nprecision highp float;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  v_color = a_color;\n  gl_Position = pos;\n}",
            "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform float waveSpeed;\nuniform float waveAvv;\nuniform vec4 waveColor;\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n  vec4 texture_tmp = texture2D(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n  #endif\n  o *= v_color;\n  ALPHA_TEST(o);\n  float time = waveSpeed * 0.5;\n  vec2 pos_p = mod(v_uv0 * waveAvv, waveAvv) - 250.0;\n  vec2 pos_cur = vec2(pos_p);\n  float c = 1.0;\n  float inten = 0.0045;\n  for (int n = 0; n < 3; n++)\n  {\n      float t = time * (1.0 - (3.5 / float(n + 1)));\n      pos_cur = pos_p + vec2(cos(t - pos_cur.x) + sin(t + pos_cur.y), sin(t - pos_cur.y) + cos(1.5 * t + pos_cur.x));\n      c += 1.0 / length(vec2(pos_p.x / (cos(pos_cur.x + t) / inten),pos_p.y / (cos(pos_cur.y + t) / inten)));\n  }\n  c /= float(5);\n  c = 1.17-pow(c, 1.4);\n  vec4 tex = texture2D(texture, v_uv0);\n  vec3 colorr = vec3(waveColor.r, waveColor.g, waveColor.b);\n  vec3 colour = vec3(pow(abs(c), 20.0));\n  colour = clamp(colour + vec3(0.0, 0.0, .0), 0.0, tex.a);\n  colour *= colorr;\n  float alpha = c * tex[3];\n  tex[0] = tex[0] + colour[0] * alpha;\n  tex[1] = tex[1] + colour[1] * alpha;\n  tex[2] = tex[2] + colour[2] * alpha;\n  gl_FragColor = o * tex;\n  gl_FragColor = tex;\n}"
          },
          "builtins": {
            "globals": {
              "blocks": [
                {
                  "name": "CCGlobal",
                  "defines": []
                }
              ],
              "samplers": []
            },
            "locals": {
              "blocks": [
                {
                  "name": "CCLocal",
                  "defines": []
                }
              ],
              "samplers": []
            }
          },
          "defines": [
            {
              "name": "USE_TEXTURE",
              "type": "boolean",
              "defines": []
            },
            {
              "name": "CC_USE_MODEL",
              "type": "boolean",
              "defines": []
            },
            {
              "name": "USE_ALPHA_TEST",
              "type": "boolean",
              "defines": []
            },
            {
              "name": "CC_USE_ALPHA_ATLAS_texture",
              "type": "boolean",
              "defines": [
                "USE_TEXTURE"
              ]
            },
            {
              "name": "INPUT_IS_GAMMA",
              "type": "boolean",
              "defines": [
                "USE_TEXTURE"
              ]
            }
          ],
          "blocks": [
            {
              "name": "ALPHA_TEST",
              "binding": 0,
              "members": [
                {
                  "name": "alphaThreshold",
                  "type": 13,
                  "count": 1
                }
              ],
              "defines": [
                "USE_ALPHA_TEST"
              ]
            },
            {
              "name": "Wave",
              "binding": 1,
              "members": [
                {
                  "name": "waveSpeed",
                  "type": 13,
                  "count": 1
                },
                {
                  "name": "waveAvv",
                  "type": 13,
                  "count": 1
                }
              ],
              "defines": []
            },
            {
              "name": "Wavecolor",
              "binding": 2,
              "members": [
                {
                  "name": "waveColor",
                  "type": 16,
                  "count": 1
                }
              ],
              "defines": []
            }
          ],
          "samplers": [
            {
              "name": "texture",
              "type": 29,
              "count": 1,
              "binding": 30,
              "defines": [
                "USE_TEXTURE"
              ]
            }
          ]
        }
      ],
      [
        {
          "passes": [
            {
              "program": "shuibowen|vs|fs",
              "blendState": {
                "targets": [
                  {
                    "blend": true
                  }
                ]
              },
              "rasterizerState": {
                "cullMode": 0
              },
              "properties": {
                "texture": {
                  "value": "white",
                  "type": 29
                },
                "alphaThreshold": {
                  "type": 13,
                  "value": [
                    0.5
                  ]
                },
                "waveSpeed": {
                  "type": 13,
                  "value": [
                    1
                  ],
                  "editor": {
                    "tooltip": "速度"
                  }
                },
                "waveColor": {
                  "type": 16,
                  "value": [
                    1,
                    1,
                    1,
                    1
                  ],
                  "editor": {
                    "type": "color",
                    "tooltip": "水纹颜色"
                  }
                },
                "waveAvv": {
                  "type": 13,
                  "value": [
                    16.1
                  ],
                  "editor": {
                    "tooltip": "水纹虚幻度",
                    "越大越多": null
                  }
                }
              }
            }
          ]
        }
      ]
    ]
  ],
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  [],
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]